Gears Of War 3 Multiplayer Maps
The Gears of War series, much like many of its Xbox brethren, is highly revered for its massively popular multiplayer component. Like most things, it isn't flawless, but information technology is loved for its team-based gameplay and sheer intensity. Occasional latency issues bated, information technology was, and still is, one of the best multiplayer series on the market, fifty-fifty against the likes modernistic phenomena like Fortnite and Apex Legends.
Mayhap one thing that makes multiplayer stand tall in Gears of War is its maps. Uniquely symmetrical in layout, and unremarkably fair in weapon placements as such, maps accept oft been a vehicle for Gears of State of war'south multiplayer, be it Execution, King of the Loma, Team Deathmatch, or fifty-fifty Horde fashion. While very tough to round upwardly the best of the best, beneath are what could hands exist the definitive multiplayer maps for the Gears of War series.
5. Streets
Appearance(south): Gears of War: Judgment
![Gears of war map streets 2](https://i0.wp.com/www.thexboxhub.com/wp-content/uploads/2019/03/Gears-of-war-map-streets-2-640x315.png?resize=640%2C315)
Probable to be an unpopular selection with many, given hardcore fans' hatred of Gears of State of war: Judgment, "Streets" nevertheless might be the all-time map in the controversial prequel.
"Streets" had many peachy elements in it. With multiple indoor areas, including some warehouses, a butcher shop, and a diner, the map is spread out and feels as if you're in an actual urban area. It includes many tight alleys and corridors in typical Gears fashion, which can easily finish in a gruesome decease or two.
1 of the best parts of "Streets" is its verticality. Controversially, equally opposed to previous and following serial entries, the game allowed players to autumn from reasonable heights (for the most part). Theoretically, this was to allow for more freedom in traversing maps, though many felt it meddled with the Gears formula. In whatever case, this arrangement worked cracking inits conduciveness to "Streets." With access to rooftops and, with it, powerful weapons like the Longshot, you could easily take a swoop off the roof and back onto the streets (no pun intended) to duke information technology out in shut quarters.
"Gondola" was an equally good map for its use of verticality, and "Library" the aforementioned. However "Streets" takes the block for its thematic quality and superior layout.
4. Raven Down
Appearance(s): Gears of State of war, Gears of War iii, Gears of State of war: Ultimate Edition, Gears of State of war 4
![Gears of War Raven Down map](https://i0.wp.com/www.thexboxhub.com/wp-content/uploads/2019/03/Gears-of-War-Raven-Down-map-640x360.jpg?resize=640%2C360)
Function of a DLC for the first entry in the series, "Raven Down" really took on a life of its ain. A map in which players shoot each other to expiry in the closest of quarters, it was a go-to choice for "pros." Bearing no weapon spawns, save for frag grenades, in every game it'south appeared in, it'southward you, your Gnasher, and your Lancer. It inspires 1 to channel Marcus Fenix and say: "Let's practice this."
Otherwise, it may inspire one to camp and wait for some unsuspecting victim(s).
With four dissimilar spawn areas on a level playing field, surrounding the wreck of an aptly-titled Raven helicopter, players take a rush from their spawn points and encounter each other in the eye. It'south quite like shooting fish in a barrel to get in an intimate Gnasher duel with someone in this manner. However, with many points of cover, the map likewise grants leeway for midrange firefights and flanking.
All else being equal, "Raven Down" is slap-up because it is the essence of what made Gears so great in the first place. It boils it downwards to Gears of War's variety of combat styles in a condensed loonshit, forcing the thespian to rely on skill and strategy.
3. Jacinto
Appearance(s): Gears of State of war 2, Gears of War 3
![Gears of War Jacinto map](https://i0.wp.com/www.thexboxhub.com/wp-content/uploads/2019/03/Gears-of-War-Jacinto-map-640x360.jpg?resize=640%2C360)
Gears of War 2 has many amazing maps. From base of operations game maps similar "Ruins" and "Pavilion" to DLC maps similar "Memorial" and "Nowhere," it seemed like there was a abysmal supply of fantastic multiplayer maps for the second installment in the serial.
While difficult to pinpoint, Gears of War 2's standout map was likely "Jacinto." Based in the city that sinks before our very eyes in the campaign, "Jacinto" is a great example of Gears of War's ethic of symmetry. Everyone starts out with a fair milk shake, and from there, information technology'south a race to the weapon pickups.
By and large, however, "Jacinto" was pretty much the Horde map for 2008. There were other greats in that field, such as the reinvented "Fuel Depot," equally well as "Fuel Station." In the finish, "Jacinto" was the definitive Horde map. Having plenty of hideout areas and opportunities to flank, waves of enemies could easily be taken downwardly with effective teamwork.
If one thespian got a Mauler to chase them around the center area, another could fire at the Mauler from a sniper's nest area, elevated slightly above the surface area. Suffice it to say that teamwork was the proper noun of the game on "Jacinto." Moreover, maybe more chiefly, every bit Horde'southward definitive map, it assisted in ushering in a whole miracle of multiplayer for last generation. For that alone, information technology deserves infinite praise.
2. Thrashball
Appearance(s): Gears of War 3
![Gears of War Thrashball map](https://i0.wp.com/www.thexboxhub.com/wp-content/uploads/2019/03/Gears-of-War-Thrashball-map-640x360.jpg?resize=640%2C360)
The first time veteran Gears players were sent to battle in the place where Cole Railroad train became a superstar, titled "Thrashball," many of them got butterflies. Throughout the previous Gears games until that point, the character'southward Thrashball days sounded like the stuff of legends. Alas, it now became a reality.
Starting in the Thrashball field entrance area, players pretty much immediately run out onto the field, which nearly replicates a football game field, save for a few details.
Forth the field itself are many points of cover, granting the opportunity for chaotic firefights. Furthermore, a narrow passage runs the length of the field, leading to some very tight and highly intense Gnasher duels.
On the other side of the field is a booth, which most unfortunately requires the actor to climb a long staircase. This expanse allows players to fire away at those on the field, though information technology is besides prone to hosting close-range battles to see who will dominate the booth.
Like the majority of other great Gears maps, "Thrashball" sports symmetrical map design, but information technology is also, substantially, a hilarious example of lite-hearted fan service. Typically, one expects multiplayer maps in shooters to involve war-torn battlefields, industrial or war machine structures, or an area otherwise ravaged by gainsay. "Thrashball" has definitively been ravaged, but it nonetheless appeals to long-fourth dimension Gears fans with its acknowledgment of Cole Train's past, and has a colorful layout birthday. Information technology is truly a behemothic among giants in the Gears saga.
1. Gridlock
Appearance(s): Gears of State of war, Gears of War ii, Gears of War three, Gears of War: Ultimate Edition, Gears of War 4
![Gears of War Gridlock map](https://i0.wp.com/www.thexboxhub.com/wp-content/uploads/2019/03/Gears-of-War-Gridlock-map-617x360.jpg?resize=617%2C360)
Was at that place whatsoever other? The map that has truly transcended the series across a bridge of over a decade, "Gridlock" is the pinnacle of multiplayer maps, and symmetry in maps, in the Gears of War series.
Both teams beginning out on opposite sides of the map, each of which are blocked off past a wall, preventing backward movement by the player. The only recourse, and so, is to charge into the battleground: A plaza-like area with many scattered and destroyed vehicles, acting as points of cover, and three sniper areas. A Longshot lies in the centre of the map, leaving an opening for a tug-of-war scenario, while a Boomshot is in the middle of the map as well, albeit on the opposite side.
This map could best be described as "rewarding." Players get-go out in as fair a situation as possible and, from at that place, victory depends on which team displays the best teamwork. There are no unfair advantages or disadvantages, so, despite my all-time efforts, there are no excuses to exist made.
Whereas "Raven Downwardly" is the essence of Gears of War's gainsay styles, "Gridlock" is the essence of Gears of War. It is a very intimate map, littered with points of comprehend, that requires a high caste of strategy. In other words, do not run to collect the Boomshot as a lone wolf. Yous will not succeed.
So, what exercise you all call up? Are these the best of the best in Gears maps? Permit us know in the comments below!
Source: https://www.thexboxhub.com/5-of-the-best-gears-of-war-maps/
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